Quixel and related names and images are the property of Epic Games, Inc. It was important to get the right kind of erosion for the mountain slope that had a structure built into it. This ensured that the textures matched the surrounding objects in the shot and the Iceland-inspired terrains in the rest of the sequence.īelow you can see some of the initial experiments from the prototype stage. We used the Synth node to create terrain textures using Megascans's scanned textures. In fact, over one weekend, we were able to create a terrain that matched their exact specs. Gaea was quite young back then, but our in-house team knew we could deliver what was required. Production was already rushing to completion on the rest of the sequence, so achieving that shot was urgent. They were looking for specific shapes that their existing toolset could not create. However, if you select both a parent and a descendant, only the parent’s hierarchy is exported. The FBX Exporter exports selected objects and their descendants to a single FBX file. When Quixel was making Rebirth to showcase Megascans assets in Unreal Engine, they needed an additional shot to show the terrain from above. Use Export To FBX (menu: GameObject > Export To FBX) to manually export GameObject hierarchies to an FBX file.
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